Make it so you can walk around. Add basic collision detection. Update Makefile to support Windows builds.
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@@ -22,16 +22,4 @@ void main() {
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float intensity = clamp(dot(to_sun_vector, normal_pass), 0.25, 1.0);
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color.xyz *= intensity;
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//vec3 to_camera_vector = normalize(camera_position_pass - position_pass);
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//vec3 reflection = reflect(-to_sun_vector, normal_pass);
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//float specular_intensity = max(dot(to_camera_vector, reflection), 0.0);
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//specular_intensity = pow(specular_intensity, shine_dampener);
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//specular_intensity *= reflectivity;
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//if (dot(normal_pass, to_camera_vector) >= 0.3)
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//color.xyz += vec3(1.0, 1.0, 1.0) * specular_intensity;
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}
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